There is a science called Marketing and in that science they learn the most efficient ways of making people like you, some approaches to this are more effective, some less effective and some have a negative influence. You need to try and pick the effective ones and avoid the negative ones, you don’t have to lie to be seen in a positive manner, honesty is a good value, but it doesn’t mean a specific honest approach is the best honest approach.
Thanks to this discussion, I doubt INS will ever write their opinions about competitors anymore.
All those games deserve a look at. A lot of us point the community at new and interesting games. The dev team is part of the community and normal people, not money machines. Now they could just look at them privately and keep their opinion secret out of fear, and yes it is fear, they could anger anyone who has a different opinion.
Which is a pretty conforministic approach. Sorry but that’s just something I wouldn’t like to give in into.
We live in a different time nowadays. Companies can be personal.
Most traditional companies try to jump the social media train and fail because they loose their humanity by limiting their freedom too much out of marketing “concerns”.
We had this discussion several times in the past. They don’t seem to agree with the concerns posed by some people. And that’s their right of course.
@cybercritic , try their perspective for a second. Would you like to be reminded every time when you post your personal opinion on a subject that someone, somewhere who reads it and disagrees might not buy your newest mobile puzzle game?
And I don’t talk about you reminding them by criticising their public image approach. I’m talking about you having to remind yourself not to post your opinion but rather rob yourself of that freedom because it could hurt you “professional” image.
I see. Though it worries me that they may just decide to cease this perfectly healthy criticism, because it seems pointless, after writing a lengthy post, to receive these types of responses from some community members every time.
My concerns are more along the lines of how long trip times would be abused or exploited by players. Here I am, playing the game and I’ve sent my ship on a long run to a remote location. There is nothing but empty space between my origin and destination, and I’m going to have to wait for 15 minutes before needing to do anything. What do I do with that time?
But I’m guessing that 20AU trips are not going to be a part of Infinity:Battlescape, so it’ll be a moot point for the foreseeable future.
Everyone on here has the right to repeat their opinion on a subject every time that subject comes up. Even if the other party stated they would go another route it is still ok for someone to try to convince them. Reminding everyone of the discussion what’s the official plan is is enough to answer that in my oppinion … se Genes post.
The system should be scalable nevertheless. Let’s continue the discussion: Inter-Stellar/Planetary Travel … I’ll post there shortly.
@Lomsor, let me add that @INovaeFlavien blog was honest, that I agreed with probably 90% of what he said and that I can understand all of his concerns that he made about those games. I still don’t think it was a good blog post, it made me feel no positive feelings, except when he teased about the ICP gameplay, then on reflection that feeling changed into doubt. An of course the fact that we got a blog post was positive.
As for my game making business, I wish I had a community like this one where people would actually care enough to post their concerns and I would probably adopt a response based on those concerns. I don’t know what it’s like, INS does and from a pawn perspective on these forums, I’m airing my concerns, I probably care too much, like most of us here do.
See, I’m more concerned about the interplanetary travel mechanic in Battlescape than I am for the MMO concept. In the MMO, you jump between systems, and the system insertion point can be balanced and play tested, and you can say “Ok, players will enter systems at a distance of 3 AU from the star, and the inner system is their oyster”. If we only have one system to play with in Battlescape, however, that’s not necessarily any longer the case. Wider access to the entire system may be more important, since each side may end up needing territory in the system at the start of the game. Unless those territories are planet/satellite systems that are each only a handfull of AU from the star, the ability to travel between the inner and outer parts of the system in an expedient fashion becomes very important.
That’s an old discussion, and a long one for another day, perhaps.
If you’re not the kind of person who likes having 10 - 15 minutes of down time, I’d say don’t take the trip. Just like if you’re not the kind of person who doesn’t enjoy long drives, don’t sign up for an 8 hour day trip through the mountains, and scratch long haul trucker off of your list of career ambitions.
I said sycophants. I suggest you get a textbook, or at least learn how to Google.
There is a science called Marketing and in that science they learn the most efficient ways of making people like you[/quote]
That’s not what marketing is about at all. That tells me that you don’t have a background in marketing, and maybe shouldn’t be handing out advice on it.
Because, you know, you might risk angering someone or rubbing them the wrong way.
[quote]You need to try and pick the effective ones and avoid the negative ones, you don’t have to lie to be seen in a positive manner, honesty is a good value, but it doesn’t mean a specific honest approach is the best honest approach.
“Some things work better than others.” In other news, water sometimes falls from the sky. You haven’t actually said why this blog post is ineffectual, or even counter-productive. You’ve just asserted that it is, that INS should be afraid, and that they should keep their opinions to themselves.
And since then, you’ve chosen to interpret criticism of your own comments as being told to shut up.
If Flavian admitted that he risked rubbing someone the wrong way, what have you added by suggesting that he risked rubbing some people the wrong way? Seems to me that that you haven’t said anything that isn’t wildly [sic] known by anyone that has read his post at a novice level.
I don’t understand why some of the blog posts are so heavily criticized.
If you don’t want to hear the opionion of the authors, you don’t have to read them. And if you read them, don’t complain when their opinions don’t match your own.
I assume that that is directed at me @TARS, and I nearly completely agree with the opinion that the blog expresses…
I assume that that is directed at me @TARS, and I nearly completely agree with the opinion that the blog expresses…
It was directed at everybody who participated in critizing the style or legitimacy of the blog posts, some people even stated that they started to dislike the authors because of it. I think that super childish.
Since January 2nd according to my profile.
Welcome then, enjoy your stay, you have probably joined at the most exciting time since the release of the ICP in 2007.
Then comes the tease from the the person who made the ICP some 7 years ago that he thinks that ICP is superior. I don’t really don’t know what the purpose of this blog post was, I don’t see much good coming out of it.
I don’t think I ever said that ? I think you should read again what I wrote with an open mind. I only said that I preferred a fast yaw physics model, like it was designed in the ICP. I kept mentionning that this is subjective and that other people would be fine with it.
And no, I don’t think the ICP is “superior”. It was a small prototype developped in 6 months more than 7 years ago. There’s no way it holds a candle to any modern (or older) space sim.
As for “critizing” these games, well yeah there’s a bit of criticism, but I don’t think it was harsh or unconstructive. I praised many Elite Dangerou’s features, and in my conclusion I said it was a great game ( although not the ultimate space sim I was awaiting ). If that sounds harsh to you, well I’ll have to review my definition of what “harsh” is.
I don’t think I really negatively criticized NMS either. I mostly said I was confused about its concepts, that I was afraid that it could turn out repetitive ( which is a valid concern for any procedural game, no matter who produces it ), and that its graphical style wasn’t to my taste. None of these are criticisms at all, unless I’m mistaking something. Saying that a game might not be in your alley does not mean that I think the game sucks or that what we’re doing would be better. If I take the example of Eve Online, I think it’s a fantastic game, probably the best in its category, and I totally understand that hundreds of thousands of people are hooked on it. But it’s not my cup of tea and I don’t see what’s wrong by saying that.
Seems I read too much into that blog post, sorry about that.
We can expect more next week?
We can expect more next week?
Because of all the negative feedback, we have decided not to blog anymore 
If that sounds harsh to you, well I’ll have to review my definition of what “harsh” is.
I didn’t it was harsh and I don’t think you have to re-evaluate your concept of it.
Because of all the negative feedback, we have decided not to blog anymore
Given that some of the negativity is almost predictable and possibly even algorithmic, why don’t you guys create a negative bot that procedurally generates negative feedback. You can even give them personalities. Just think, @INegativeGene could be the first to post and do a far more thorough job of criticizing everything that anyone ever posts. Genius I tell you! 
That is a very aggressive response @Kichae , I have no idea what you are on about.
It’s not. Read it again, and don’t assume I’m being aggressive. Just because I’m not being passive, or taking a “we’ll have to agree to disagree” stance doesn’t mean I’m acting with any sort of aggression.
As for “critizing” these games, well yeah there’s a bit of criticism, but I don’t think it was harsh or unconstructive. I praised many Elite Dangerou’s features, and in my conclusion I said it was a great game ( although not the ultimate space sim I was awaiting ).
I sincerely hope that if you guys had all jumped into Elite: Dangerous and collectively went “This is the exact space game I’ve always wanted. I wouldn’t change a thing!” that you’d immediately start figuring out how you’d tackle the puzzle platformer.