Yup. That means that you’re not going to prepare. You’re going to be ready all the time. That’s the immediate nature of a game like Infinity:Battlescape. It’s just not an MMO. The other team is going to be coming at you all the time. That said, five minutes is a very long time in a game. Even if scouts only spot the fleet a couple minutes out, that’s time to redeploy people, close up vulnerable facilities, get haulers back under cover and so forth.
And that’s assuming that the enemy will come in fleets. They may just have ships constantly arriving in little dribs and drabs, and a constant melee may swarm above some planet. There will be no redeployment, closing of facilities and so forth. Players may just get used to constant warfare, and have to punch every hauler through a screen of enemy ships.
In any case, INS has stated that they want someone with 30 minutes of free time to jump into Infinity:Battlescape and feel like they’ve played the game. With 15 minutes of travel, that’s half of their game time, and I’m fairly certain that fails their goal.
As for SI units, I’d very much recommend that you get in the habit of working with them. In these forums I certainly skip over paragraphs where somebody starts using US units, just as I’d skip a paragraph that uses knots, hectares, rods and fortnights.
In Battlescape, max warp should be kept at the speed of light. This would indeed cause the outer planets to be very far away and hard to reach for a lone fighter. Capital ships on the other hand should have the ability to microjump, and this would allow for carriers to truly be forward operating bases to a team that is staging an invasion on the tough to reach outer worlds. Losing sides tend to fall back to the outer solar system in Sci fi, think Hoth in SW or Pluto in Freelancer…
I use kts and nm whenever I’m out on the water In case you were curious Earth’s orbital velocity is 276 31306551 Knots per fortnight(multiplied instead of divided ) . I hope this may be useful in your endeavors
Please no. Pluto is 5 hours away at c from the Sun. If it’s a realistically sized solar system I don’t want to travel hours to reach the other side.
Paris also made a new thread for the topic of travel time so we don’t have to clutter up this one and can leave it to fuel.
That’s the point of what I said. Micro jumping would solve this by forcing carriers to serve a very important role in the fleet, to carry the strikecraft that cannot jump. Corvettes and up should be independent of this.
i do not understand what is problem? if you stucked in dead or empty ship just hit “respawn” button. IB will be more like planetside+tactics/strategy then EVE where you are really care about your “pilot”
this is why carriers/capital ships are invented in scy-fi
to transport everyone in “warp/hyperspace” modes with their huge “warp/hyperspace” engines
a single ship shouldn’t be able, by any means, to perform long distance travels as fast as a capital ship can.
don’t want to travel for 5 hours? land on a carrier or capital ship and be transported, hell, it’s even an obligated tactic if you wanna attack your enemy massively
now for a “solo mission” option, we could have a warp platform where your ship is accelerated to a “micro jump” state calculated to reach your destination, which should be obtained using credits, and should use credits to be used as well, again, by any means, minor ships shouldn’t travel long distances easily, something like that will just spread people even more, and will lead strategies to be as much as “be sneaky and destroy things on sight. Location? what’s that??”.
Oh, and don’t forget it’s semi-persistent, so you can travel for 5 hours being sneaky, but we could have the option to log off, while the server still manages your ship to get to your destination, with the risk of being intercepted, but with the benefit of being pretty much undetectable since you accelerate then shut down your engines