There are indeed many games out there that work and most of the ideas have been inspired by them. Extrapolating the outcome of some combination is possible but not guaranteed to be accurate.
Many options have already been brought up in other threads as well as this one. If the original Game Designed failed, which seems to be the case at the moment, it’s a big hole in the whole design … trying to pave it over iteratively won’t be efficient.
I:B is a bunch of different stones, dices, and cardboard sheets at the moment. Which game should be played with these peaces? Do we have all peaces for that game? What pieces are missing and should we come up with a game rather then use one that is already in the manual … ok enough metaphors.
Go back and spend a few hours redesigning the Game Design.
The choatic sandbox freedom that seems to have been planed all along doesn’t seem to work and probably still wouldn’t work (as in be more fun than some other option) even if all the missions, player feedback and rewards would be in. We have seen how players acted in the Steam Release and all these missing features would inhibit or incentives players, but they are always secondary and have more chance of not having an effect compared to a players drive to just go to the first thing that he can shoot at.
I:B has a very nice thing in it … bots, a lot of them. Most of the past space arena games either were single player or multiplayer without bots.
There were a few MOBA like games but all of them lacked mobs and were lacking in content as well. MOBA games have quite a bit of content if you look past the accessibility. There are many options to take, yet, it’s not just a flat playing field. Not only are there options in heroes, in the path of each hero, but also the map and events happening on the map.
Even though it is a very nice thought to imagining I:B be a content rich MOBA in Space, how will it fair differently then Fractured Space, Dreadnought or others … especially lacking all the resources needed to add the missing content?
Honestly, what I-Novae planed to add might even be enough to create a MOBA with a minimum in content. Different load-outs, upgrade paths, different missions. What would then be additionally needed is to restrict and tune rewards into a MOBA shape and it’s almost there. Hell, the mobs are already there! Unending fleets of ships attacking installations (towers).
(See the restricting paths idea from Planetside 2 (can’t find where that was suggested) and the missions having influence to the game world idea from just before)
Problem is that not only is content needed but also all the adjacent systems … the feedback. Without the feedback for the player, the player doesn’t get wind of being rewarded. Or get wind of actually doing good. It’s not just that the gameplay experience is lacking honing, the second big hole is the lack of feedback that players look for. The constant “hold tab to see how I am doing” thing so normal in many other games.
What’s the state of feedback to the player currently anyway? We at least had a scoreboard at some point but that regressed. A “battle won/lost” screen with feedback was mentioned many times but there was no details on it ever shown.
What I mean is … can I-Novae even push out a fully functioning game at the standard that is currently wished for by most everyone reading or should they redesign the game to something much smaller in (planed) gameplay complexity and content richness.
I think the plans posed in the roadmap made me dream to much. If anything, cuts should be made instead of factoring in what isn’t there yet to appear magically in the future and be part of a future game vision.
The game really is most closely compared to simulation games that invested most of their resources into technical development and accuracy. Second comparison could be low content, tight, arena games that do not employ or use any complex technology but compare closer to what already is fun inside I:B.
I think it would be best to really rethink the whole game design.
Personally a full fledged and polished MOBA in space with Bots as Mobs would work well but I don’t see I-Novae having enough resources to pull that off.
Another option is to constrict the sandbox and add a proper polished gamemode to it, what ARMA modders do. The content already there would most line up with what players would expect. Amount of options and weapons and “classes” and such all compare best to military simulation or arena games.
Making installations (more) attackable by prerequiring a “connected” installation to be taken out/over and giving sufficient feedback and rewards for participating.
Then more nice stuff can be added ontop of that to spice it up.
Still, none of us here is a game designer …